TAG_FILTER

#Macro

18 terms tagged

TERM / aggro-ping-pong

Aggro Ping Pong

aka アグロピンポン / Pong
TankDPS

Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.

DIFF
4/5
REL × 4
TERM / soft-engage

Soft Engage

aka ソフトエンゲージ / Soft Touch
TankDPS

Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.

DIFF
3/5
REL × 4
TERM / staging

Staging

aka ステージング / 集結
TankDPSSupport

Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.

DIFF
2/5
REL × 4
TERM / crossfire

Crossfire

aka クロスファイヤ / 挟み撃ち射線
TankDPS

Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.

DIFF
3/5
REL × 3
TERM / resource-trade

Resource Trade

aka リソーストレード / CDトレード
TankDPSSupport

Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.

DIFF
4/5
REL × 4
TERM / dive

Dive

aka ダイブ
TankDPSSupport

High-mobility composition that bursts down enemy supports and disengages immediately.

DIFF
4/5
REL × 4
TERM / poke

Poke

aka ポーク
TankDPSSupport

Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.

DIFF
3/5
REL × 4
TERM / rush

Rush

aka ラッシュ / Brawl Rush
TankDPSSupport

Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.

DIFF
2/5
REL × 4
TERM / ult-cycle

Ult Cycle

aka ウルトサイクル / Ult Economy
TankDPSSupport

Long-game management of team ult economy across fights — engineering favorable trades every round.

DIFF
5/5
REL × 4
TERM / bait-ult

Bait Ult

aka ベイトウルト / Ult Bait
TankDPSSupport

Forcing the enemy to spend an ultimate on empty space or a low-value target.

DIFF
5/5
REL × 4
TERM / stagger

Stagger

aka スタッガー / 時間差リスポーン
DPSSupport

Delaying an enemy kill so they respawn out of sync with their team for the next fight.

DIFF
3/5
REL × 3
TERM / fight-reset

Fight Reset

aka ファイトリセット / Re-group / リグループ
TankDPSSupport

Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.

DIFF
3/5
REL × 4
TERM / tempo

Tempo

aka テンポ
TankDPSSupport

The initiative — who gets to choose when and on whose terms the next fight starts.

DIFF
4/5
REL × 4
TERM / space

Space

aka スペース / 空間制圧
TankDPSSupport

Physical control over the favorable parts of the map — high ground, routes, sightlines.

DIFF
3/5
REL × 4
TERM / forward-hold

Forward Hold

aka フォワードホールド / 前抑え
TankDPSSupport

Holding a defensive formation pushed into enemy territory to disrupt their regroup.

DIFF
4/5
REL × 4
TERM / pinch

Pinch

aka ピンチ / 挟撃
TankDPS

Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.

DIFF
4/5
REL × 4
TERM / flank

Flank

aka フランク / 裏取り
DPS

Taking a secondary route to enter the enemy backline or blind spots.

DIFF
3/5
REL × 3
TERM / stagger-snowball

Stagger Snowball

aka スタッガースノーボール / Snowball / 連鎖負け
TankDPSSupport

A chain of staggers where one team can't regroup, losing 2–3 fights in a row before recovering.

DIFF
4/5
REL × 3