#Macro
18 terms tagged
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Ult Cycle
Long-game management of team ult economy across fights — engineering favorable trades every round.
Bait Ult
Forcing the enemy to spend an ultimate on empty space or a low-value target.
Stagger
Delaying an enemy kill so they respawn out of sync with their team for the next fight.
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Tempo
The initiative — who gets to choose when and on whose terms the next fight starts.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
Pinch
Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.
Flank
Taking a secondary route to enter the enemy backline or blind spots.
Stagger Snowball
A chain of staggers where one team can't regroup, losing 2–3 fights in a row before recovering.