TERM_DEFINITION · ID: tempo
Tempo
aka テンポ
The initiative — who gets to choose when and on whose terms the next fight starts.
DIFF
4/5
PRO
5/5
Role TankDPSSupport
Style DivePokeRushHybrid
Phase Macro
§ Breakdown [JA only — English translation pending]
Tempoを握る = 自分達のCDがUpかつ敵のCDがDownのタイミングでFight開始できる状態。Dive編成は機動力でTempoを取りに行く、Poke編成は射線でTempoを強要する、Rushは加速でTempoを奪う。一度Tempoを失うと、自陣で待つ形 = 受け身になる。
✓ When to Use [JA only — English translation pending]
すべてのFight開始判断、すべてのFight Resetタイミングの裏で考えるべき概念。
✗ Failure Modes [JA only — English translation pending]
Tempoを取りに行きすぎてオーバーエクステンド。逆に守り続けてOTすら作れず時間切れ負け。
Related Cards
TERM / ult-cycle
Ult Cycle
aka ウルトサイクル / Ult Economy
TankDPSSupport
Long-game management of team ult economy across fights — engineering favorable trades every round.
TERM / staging
Staging
aka ステージング / 集結
TankDPSSupport
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
TERM / soft-engage
Soft Engage
aka ソフトエンゲージ / Soft Touch
TankDPS
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
TERM / forward-hold
Forward Hold
aka フォワードホールド / 前抑え
TankDPSSupport
Holding a defensive formation pushed into enemy territory to disrupt their regroup.