TERM_DEFINITION · ID: pinch
Pinch
aka ピンチ · 挟撃
Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.
DIFF
4/5
PRO
4/5
Role TankDPS
Style DiveHybrid
Phase SetupMid-Fight
§ Breakdown [JA only — English translation pending]
メイン4人で正面、Flank1人で裏 or 高所。敵は同時に両方を見れず、片方に対応すると逆が空く。Echo/Sombra/Tracerと、メインタンクのプッシュが噛み合うと最強。Off-angle Crossfireのマクロ版。
✓ When to Use [JA only — English translation pending]
Mapがサブルート多め(Numbani 1st, Esperança等)、敵がOff-angleケアを怠っている時。
✗ Failure Modes [JA only — English translation pending]
Flank側が早すぎて単独死、メインも勢いに乗れず1人欠落。
Related Cards
TERM / flank
Flank
aka フランク / 裏取り
DPS
Taking a secondary route to enter the enemy backline or blind spots.
TERM / crossfire
Crossfire
aka クロスファイヤ / 挟み撃ち射線
TankDPS
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
TERM / dive
Dive
aka ダイブ
TankDPSSupport
High-mobility composition that bursts down enemy supports and disengages immediately.
TERM / forward-hold
Forward Hold
aka フォワードホールド / 前抑え
TankDPSSupport
Holding a defensive formation pushed into enemy territory to disrupt their regroup.