TERM_DEFINITION · ID: forward-hold
Forward Hold
aka フォワードホールド · 前抑え
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style RushHybridBrawl
Phase ResetSetup
§ Breakdown [JA only — English translation pending]
Fight勝利後、即座に前に出てSpaceを抑え、敵がリスポーンから戻る動線に圧をかける。Diveなら高所Hold、Brawlなら入り口Hold。リスクとリターンが大きく、噛み合えばRound一発で終わるが、噛み合わないと有利を全て吐き出す。
✓ When to Use [JA only — English translation pending]
Stagger成功直後、Ult差が圧倒的に有利な時、KOTHでTimeが80%以上ある時。
✗ Failure Modes [JA only — English translation pending]
Forward Holdに固執してUlt多重を返され、後ろから挟まれる。サポートのSafe Spotが消失。
Related Cards
TERM / stagger
Stagger
aka スタッガー / 時間差リスポーン
DPSSupport
Delaying an enemy kill so they respawn out of sync with their team for the next fight.
TERM / space
Space
aka スペース / 空間制圧
TankDPSSupport
Physical control over the favorable parts of the map — high ground, routes, sightlines.
TERM / staging
Staging
aka ステージング / 集結
TankDPSSupport
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
TERM / high-ground
High Ground
aka ハイグラウンド / 高所 / HG
TankDPSSupport
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.