TERM_DEFINITION · ID: ult-cycle
Ult Cycle
aka ウルトサイクル · Ult Economy
Long-game management of team ult economy across fights — engineering favorable trades every round.
DIFF
5/5
PRO
5/5
Role TankDPSSupport
Style DivePokeRushHybridBrawl
Phase Macro
§ Breakdown [JA only — English translation pending]
「次のFightで誰のUltが何%か」「相手は何が見えているか」をRound単位で計算し、Ult差が最大になる瞬間にFightを起こす。1人で2Ult吐く=最悪、相手の0Ultに対して2Ult投入=理想。これが分かるかどうかでT500とプロが分かれる。
✓ When to Use [JA only — English translation pending]
常に。特に2nd Fight以降、相手のUlt状況が見えてきたタイミングで意識的にCycle計算する。
✗ Failure Modes [JA only — English translation pending]
CycleのためにUltを溜め込みすぎて、相手に先にUlt多重を作られる。逆にCycleを意識しすぎて単独で吐く判断が遅れる。
Related Cards
TERM / bait-ult
Bait Ult
aka ベイトウルト / Ult Bait
TankDPSSupport
Forcing the enemy to spend an ultimate on empty space or a low-value target.
TERM / resource-trade
Resource Trade
aka リソーストレード / CDトレード
TankDPSSupport
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
TERM / wombo-combo
Wombo Combo
aka ウォンボコンボ / 多重Ult / Wombo
TankDPSSupport
Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.
TERM / staging
Staging
aka ステージング / 集結
TankDPSSupport
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.